Lightsource

An (unfinished!) prototype of a top-down puzzle game based around a light-reactive environment.

Made for Godot Wild Jam 72.

KNOWN ISSUE: You can get soft locked if you place two light orbs very close to each other and happen to grab both simultaneously. You may have to refresh if it happens, so watch out!

Controls
KeyboardController
MoveWASD / Arrows
Left Stick / D-Pad
GrabE / J / Z / Space / Enter
Xbox X, Sony Square, Nintendo Y

 

3rd Party Assets

Comments

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(+1)

Awwww yeah, nice one! You're super good at these mind-bending puzzle mechanics!! I love that feeling you get when you illuminate an invisible wall or realize you can't progress without a light you left behind. It forces your brain to adapt in a really unique way!

The art and atmosphere were intriguingly mysterious. I can totally see this as the base for a bigger catacomb-navigating adventure, if you decide to expand on it! Really solid work!!